ARTLAB+ Cyber Navigator/Mentor
Hirshhorn Museum and Sculpture Garden
ARTLAB+ is a free, after school digital media studio for teens at the Smithsonian Institution's Hirshhorn Museum and Sculpture Garden. We are a radically inclusive drop-in after school program where teens can learn professional digital media and art making skills including photography, video game design, audio, video, and 3D design. ARTLAB+ programming focuses on teens' interests. I facilitate daily ARTLAB+ programming by being a resource to teens and staff, teaching informally, contributing to curriculum planning, maintaining database of participants and equipment, creating graphics for marketing workshops, and managing social media and website. As a mentor, I bring sewing, book making/zines, embroidery, and D.I.Y. processes to the space.
2013-Present
2013-Present
Teen Art+Science Program Coordinator
Q?rius | National Museum of Natural History
I develop, coordinate, market, and lead STEAM workshops that introduce teens to science experts and use science content to inspire art making, as well as creating a model for cross unit collaboration across the Smithsonian Institution. Some examples of teen art-science workshops include:
2014-2015
- HumanOsaurus: Looking at paleo creature forms of physiological defense to inspire costume and armor design
- Tattoo Universe: Exploring tattoo culture through the lenses of art and anthropology
- Amplify: Using microscopes as cameras and applying photographic compositional elements on a micro scale
- Bugged Out: Investigating interesting bug anatomy with an entomologist to inspire bug robots building
2014-2015
School Programs Educator
The Phillips Collection
I design, write, and lead arts-integrated lessons in the galleries and in DC public schools by working with teachers to create personalized museum visits for PreK-12 students.
Some examples of in-gallery and in-classroom lessons I have written and led are:
2012-2015
Some examples of in-gallery and in-classroom lessons I have written and led are:
- Playing surrealist games in the Man Ray exhibition with high school students to demonstrate surrealist thinking strategies
- Using Edward Hopper's Approaching a City to identify main idea and central theme. Then students drew on a gray scale version of the painting and discussed how their additions altered the main idea and central theme of the painting.
- Imaging Paul Klee's Way to the Citadel as a birds' eye view map to measure distances and convert to actual distances.
2012-2015